PTom Logo

Showing posts from category: brain

The Avatar Mirror: Exploring the Parameters of Proprioceptive Adoption in Virtual Environments

With a title like that I’d better use some science to back things up, eh? So what’s this all about then? Short answer, it’s finding out the parameters and boundaries for how “you” a digital “you” can be when working with virtual reality. The rest of this article is the long answer with the sciency

Read More

Enter the Rift

Where we are… The 2nd developer iteration (DK2) of Oculus’s Rift technology is amazing, but still not consumer ready.  Most of the reason for that is the software, with the VR & HCI communities still learning how to use the interface in meaningful ways, but the hardware has some of its limitations too.  In any case,

Read More

Simplified LGAT

Three years ago I wrote a fairly lengthy bit about Large Group Awareness Training (or LGAT) methods and practices, and how they all fit together to form coercive persuasion that should make any informed body run in the opposite direction (which remains my highest traffic article of all time, with nearly 5x the activity of

Read More

Connecting Dots

I love the broad pattern-recognitions of the ol’ gray matter – the simple connections made between thises and thats, spreading inexorably from sites of stimulation and parellel processing, intersecting with ever-larger patterns to create surprising and enriching tangents and leading to great “Ah-HA!” moments. I had such a moment, of a remarkable nature (which is

Read More

Older posts