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Showing posts from category: software

The Avatar Mirror: Exploring the Parameters of Proprioceptive Adoption in Virtual Environments

With a title like that I’d better use some science to back things up, eh? So what’s this all about then? Short answer, it’s finding out the parameters and boundaries for how “you” a digital “you” can be when working with virtual reality. The rest of this article is the long answer with the sciency

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Oculus Rift: First Thoughts

I recently had a chance to play around with the Oculus Rift development kit, and came away thoroughly impressed.  I’ll side with Cliff Bleszinski’s comments from SxSW: “There are two types of people when it comes to the Oculus Rift – there are those who haven’t seen it, and those who have seen it and believe.” The

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Triangulation Lookup Table as a Simple Solution for Time-to-Arrival Multilateration

Working with my buddy Brad we found out we were both contemplating the same problem, each having arrived there through different means (my own as a contemplation for isolating point sources for sound in a noisy environment and automatically canceling the ambience with 3 or 4 microphones instead of hundreds).  Simply put, we needed to,

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Zend Devzone PHP Abstract Podcast: Torpor

Recently I had the pleasure of being interviewed by Eli White of Zend, “The PHP Company,” for the Devzone podcast PHP Abstract (by and for PHP developers).  The topic of discussion was Torpor, what it is, what it offers, and why it’s being developed. Despite my rambling on there’s some useful information to be found

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