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The Avatar Mirror: Exploring the Parameters of Proprioceptive Adoption in Virtual Environments

With a title like that I’d better use some science to back things up, eh? So what’s this all about then? Short answer, it’s finding out the parameters and boundaries for how “you” a digital “you” can be when working with virtual reality. The rest of this article is the long answer with the sciency

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Enter the Rift

Where we are… The 2nd developer iteration (DK2) of Oculus’s Rift technology is amazing, but still not consumer ready.  Most of the reason for that is the software, with the VR & HCI communities still learning how to use the interface in meaningful ways, but the hardware has some of its limitations too.  In any case,

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