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Showing posts from category: neurology

Enter the Rift

Where we are… The 2nd developer iteration (DK2) of Oculus’s Rift technology is amazing, but still not consumer ready.  Most of the reason for that is the software, with the VR & HCI communities still learning how to use the interface in meaningful ways, but the hardware has some of its limitations too.  In any case,

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Connecting Dots

I love the broad pattern-recognitions of the ol’ gray matter – the simple connections made between thises and thats, spreading inexorably from sites of stimulation and parellel processing, intersecting with ever-larger patterns to create surprising and enriching tangents and leading to great “Ah-HA!” moments. I had such a moment, of a remarkable nature (which is

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Level Headed Diatribe Against LGAT “Impact Training”

This material represents over a year’s worth of reading, researching, and careful professional and personal studies in order to provide a informed, well-reasoned, educational viewpoint rather than my initial knee-jerk reaction to the topic. Presented here is my final conclusion on the matter for your review. I run the risk of offending a number of

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Full Brain Programming

A Geek’s Take on Multi-Hemispheric Neurology and Software DevelopmentThe Brain The human brain is separated into two distinct hemispheres, split down the middle front-to-back. Anyone familiar with basic biology will have seen this on cross section diagrams, as well as the generalized labels of specialization for the two halves. While it’s true that the functions

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