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Showing posts from category: persistence of vision

Enter the Rift

Where we are… The 2nd developer iteration (DK2) of Oculus’s Rift technology is amazing, but still not consumer ready.  Most of the reason for that is the software, with the VR & HCI communities still learning how to use the interface in meaningful ways, but the hardware has some of its limitations too.  In any case,

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Oculus Rift: First Thoughts

I recently had a chance to play around with the Oculus Rift development kit, and came away thoroughly impressed.  I’ll side with Cliff Bleszinski’s comments from SxSW: “There are two types of people when it comes to the Oculus Rift – there are those who haven’t seen it, and those who have seen it and believe.” The

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Cheap AR

AR is the new VR that never was. Virtual Reality promised to create engrossing environments to fool the senses and transport the participant to amazing places and magical experiences. There are a few efforts still moving in that direction, but have drifted away from the head tracking helmets and input gloves used in earlier efforts

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Persistence

Not too long ago I was fortunate enough to pick up an iPod Touch (bonus had come in from last year’s work). The device has been remarkable, smaller than it looks and packing a nice little portable media punch. It also happens to be a fairly robust mobile computing platform, as evidenced by the strength

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