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Showing posts from category: fun

Enter the Rift

Where we are… The 2nd developer iteration (DK2) of Oculus’s Rift technology is amazing, but still not consumer ready.  Most of the reason for that is the software, with the VR & HCI communities still learning how to use the interface in meaningful ways, but the hardware has some of its limitations too.  In any case,

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Oculus Rift: First Thoughts

I recently had a chance to play around with the Oculus Rift development kit, and came away thoroughly impressed.  I’ll side with Cliff Bleszinski’s comments from SxSW: “There are two types of people when it comes to the Oculus Rift – there are those who haven’t seen it, and those who have seen it and believe.” The

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Singing Out

Rachelle’s been going through her music library identifying various snippets to be used as potential ringtones, and one of her recent favorites is “Annie’s Song” by John Denver. Most of the versions of this out there are strangely quiet, and while it would be possible to go through the various exercises to transcode it into

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Ted the Caver

Happy Halloween! I was recently directed to Ted the Caver, a re-envisioning of Thomas Lera‘s “Fear of Darkness” (PDF Link). While I was unimpressed with Fear of Darkness in its entirety (it attempts to tell too much of the story, and resolves around ideas stretched for me too far beyond my willing suspension of disbelief

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