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Showing posts from category: electronics

Oculus Rift: First Thoughts

I recently had a chance to play around with the Oculus Rift development kit, and came away thoroughly impressed.  I’ll side with Cliff Bleszinski’s comments from SxSW: “There are two types of people when it comes to the Oculus Rift – there are those who haven’t seen it, and those who have seen it and believe.” The

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Triangulation Lookup Table as a Simple Solution for Time-to-Arrival Multilateration

Working with my buddy Brad we found out we were both contemplating the same problem, each having arrived there through different means (my own as a contemplation for isolating point sources for sound in a noisy environment and automatically canceling the ambience with 3 or 4 microphones instead of hundreds).  Simply put, we needed to,

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Cheap AR

AR is the new VR that never was. Virtual Reality promised to create engrossing environments to fool the senses and transport the participant to amazing places and magical experiences. There are a few efforts still moving in that direction, but have drifted away from the head tracking helmets and input gloves used in earlier efforts

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Middling MIDI

About 12 years ago, while playing around with a friend’s recording studio equipment, I had a chance to try out a Casio DH-100 – “DH” for “Digital Horn.”  Basically a small saxophone-esque MIDI controller in the Electronic Wind Instrument (EWI, pronounced EE•wee – not especially dignified) category.  I was astounded at how, with the simple

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