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Showing posts by: Paul

Connecting Dots

I love the broad pattern-recognitions of the ol’ gray matter – the simple connections made between thises and thats, spreading inexorably from sites of stimulation and parellel processing, intersecting with ever-larger patterns to create surprising and enriching tangents and leading to great “Ah-HA!” moments. I had such a moment, of a remarkable nature (which is

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Oculus Rift: First Thoughts

I recently had a chance to play around with the Oculus Rift development kit, and came away thoroughly impressed.  I’ll side with Cliff Bleszinski’s comments from SxSW: “There are two types of people when it comes to the Oculus Rift – there are those who haven’t seen it, and those who have seen it and believe.” The

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Musical Seeds

I can’t begin to count the number of musical ideas that have come and gone over the years.  Some of them I manage to commit to memory, some actually get written down at some point, and a very select few have actually been turned into pieces of music.  The criteria for that selection is usually

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Triangulation Lookup Table as a Simple Solution for Time-to-Arrival Multilateration

Working with my buddy Brad we found out we were both contemplating the same problem, each having arrived there through different means (my own as a contemplation for isolating point sources for sound in a noisy environment and automatically canceling the ambience with 3 or 4 microphones instead of hundreds).  Simply put, we needed to,

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